This short computer animation depicts the upcoming struggle between the virtual and physical sides of our selves, where our bodies are left behind as technology enhances our ability to exist in virtual worlds.
Run time 2:15Audio/Visual sound, colorContact Information For further technical information, see "Particle Animation and Rendering Using Data Parallel Computation" K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990, pp.405-413, and also "Interactive Evolution of Equations for Procedural Models" K.Sims, The Visual Computer, Aug. 1993, pp.466-476. For information on other works by Karl Sims visit: http://www.genarts.com/karl/
A collection of techniques were used to produce this animation. Particle systems were used to disassemble and reconstruct various images. Artificial evolution and interpolation of 3D parametric shapes allowed the creation of unusual surface transformations. Morphing techniques produced smooth transitions between faces, and various image processing, warping, and compositing techniques were also employed.
June 8, 2008
Pretty standard "look what I can do!" animation. Nothiung too extraordinary here that made me go "wow".